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Made with Nano Banana 2 Lite ยท CC0 ยท 8 Oct 2026
Generated from: a scene from a small video game about: Create a playable 3D third-person mobile action-adventure game prototype called "Kill the Shadow". The player explores a dark abandoned village, with a third-person character, follow camera, mobile-friendly movement and combat controls, 100 HP, a health bar, checkpoints, simple objectives, collectible weapon parts, and stylized dark low-poly graphics. Add a basic Shadow enemy with its own HP bar and simple AI that patrols, detects the player, follows them and attacks. Add a basic player attack and a simple objective: explore the village, find a key item, reach a locked building, and encounter the Shadow. Make this a genuinely playable game prototype, not just a 3D scene or concept art. Keep the project modular so we can add crafting, powers, bosses, story levels, multiplayer, ranked mode and events later., as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
kmtstudio1
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