Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 6 Oct 2026
Generated from: a scene from a small video game about: Third-person battle royale in a medieval world, built to feel like World of Warcraft in graphics, movement and playstyle. Controls: WASD to move; hold RIGHT mouse button to steer the character's movement; hold LEFT mouse button to control camera angles. Combat: every player starts with a standard sword (melee) and a standard bow (ranged). Bosses and mini-bosses drop items and spellbooks that teach the character new abilities and spells. Arena: the playable area shrinks over time in the classic battle-royale "circle" style, with the full match lasting 20 minutes until a final circle. Lobby / multiplayer: one player hosts the lobby and the game runs on their machine (host-based). Maximum 15 players per lobby. Two lobby modes: (1) Solo – every player is for themselves; (2) Teams of 3 – players join as teams of 3, or join solo and get randomly assigned to a team of 3. Theme: medieval fantasy with wizard spells and healing spells, all learned from spellbooks dropped by bosses. Gadgets and items also grant abilities. Each player has 3 regular spell/ability slots plus 1 ultimate slot. Boss drop rule: the player or team that deals the most damage to a boss or mini-boss wins the drop, which goes to their whole team (or the solo player). Map: shaped like a 5-pointed star. Each team or group of solo players spawns at one of the star's outer points. There are 5 clusters of monsters with a mini-boss at each outer arm/point of the star. Each mini-boss drops 3 starter items or spellbooks that can be distributed among the team (or kept by a solo player). Progression: as the star shrinks open toward the middle, 2 medium-difficulty bosses guard each opening to the center, dropping slightly better spells and abilities. Center: at the very center of the star sit 5 ultimate bosses, each dropping ultimate spell/ability rewards when killed. Win condition: the last team or player standing wins., as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
user_0157cb2b
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.