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Made with Nano Banana 2 Lite ยท CC0 ยท 8 Oct 2026
Generated from: a scene from a small video game about: Create a complete high-quality 3D first-person tactical shooter game for PC, inspired by classic Counter-Strike-style gameplay, but with completely original characters, maps, weapons, sounds, UI, and branding. GAME TITLE: NEON SURVIVORS 3D CORE GAMEPLAY: - First-person 3D shooter. - Smooth WASD movement. - Mouse look with adjustable sensitivity. - Sprint, crouch, jump, reload and interact. - Left mouse = shoot. - Right mouse = aim/secondary fire when supported. - R = reload. - Shift = sprint. - Ctrl = crouch. - Space = jump. - E = interact. - 1/2/3/4/5 = weapon slots. - ESC = pause menu. - Add smooth weapon animations, recoil, muzzle flashes, bullet impacts and hit effects. GAME MODES: 1. Story Mode 2. Team Deathmatch 3. Survival 4. Free For All 5. Practice/Bot Mode STORY MODE: Create a real campaign with multiple missions. Each mission should have objectives, enemies, checkpoints, progression and increasing difficulty. Add mission intro screens, objectives, enemy encounters, boss encounters and mission-complete screens. MAPS: Create several detailed 3D maps: - Urban city - Abandoned industrial facility - Desert military base - Underground laboratory - Night-time neon city Maps must contain: - Buildings - Rooms - Corridors - Cover - Doors - Windows - Stairs - Outdoor areas - Tactical positions - Spawn areas - Enemy routes - Environmental details PLAYER: Create an original tactical soldier character. Add first-person hands and detailed weapon models. Add health, armor, stamina and ammo systems. WEAPONS: Create multiple original weapons: - Pistol - SMG - Assault rifle - Shotgun - Sniper rifle - Heavy weapon - Knife Every weapon should have: - Unique damage - Fire rate - Magazine size - Reload time - Recoil - Spread - Range - Sound - Muzzle flash - Impact effects - Weapon animations ENEMIES: Create intelligent 3D enemy bots with: - Patrol - Detection - Cover usage - Shooting - Reloading - Chasing - Flanking - Retreating - Different enemy types - Increasing AI difficulty Add boss enemies with unique abilities. UI: Create a professional modern FPS HUD: - Health - Armor - Ammo - Current weapon - Objective - Minimap - Kill notifications - Crosshair - Score - Timer - Pause menu - Settings AUDIO: Add original: - Weapon sounds - Reload sounds - Footsteps - Enemy sounds - Ambient sounds - UI sounds - Explosions - Music GRAPHICS: Use optimized 3D graphics with realistic lighting, shadows, particles, explosions and environmental effects while maintaining good FPS on normal PCs. SETTINGS: Add: - Graphics quality - Resolution - FPS limit - Mouse sensitivity - Audio volume - Music volume - Fullscreen/windowed - Key rebinding IMPORTANT: Do NOT make a simple prototype. Build the complete playable game structure. Prioritize performance, smooth controls, polished UI, good enemy AI and fun gameplay. Everything must be original and must not copy copyrighted Counter-Strike assets, characters, maps, logos, sounds or branding. Make the project exportable as a Windows PC build., as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Ayan Wafic
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