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Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: a scene from a small video game about: "Build a 3D vehicle sandbox game with the following core systems: Soft-body vehicle physics — represent the car chassis as a mesh of nodes connected by beams (springs with rest length, damping, and plastic deformation). Each node is a physics point; beams store elastic energy and permanently deform past a yield threshold. Simulate at 1000+ Hz. Wheel system — wheels are rigid bodies attached to chassis nodes via suspension springs. Implement tire friction (slip-based), load transfer, and torque from a drivetrain. Drivetrain — engine torque curve, gearbox with gear ratios, differential, and power loss when components deform. Collision — node-to-world and node-to-node collision with impulse resolution. Nodes that penetrate each other push apart and transfer damage. Damage model — beams break when strain exceeds a limit; broken beams remove structural integrity. Engine, transmission, and fuel tank are node-attached components that fail when their parent nodes take enough damage. Open map — a drivable terrain with roads, ramps, and destructible objects (barriers, crates, other vehicles). Camera — chase cam + free cam + interior cam. Input — W/A/S/D or gamepad for throttle, brake, steering., as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Saiah Smith
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