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Made with Nano Banana 2 Lite · CC0 · 5 Oct 2026
Generated from: a scene from a small video game about: NORTHERN LIFE: a 3D open-world life simulator set in an original fictional city inspired by Kano, Northern Nigeria. First playable vertical slice (v0.1), Android-first with virtual joystick + camera + run/jump/interact/vehicle controls and a clean HUD (health, energy, hunger, money in Nigerian Naira, current mission, minimap). 1. PLAYER: third-person character, walk/run/jump/look/interact, basic animations, plus a quick customization screen (male/female, several skin tones, hairstyles, Northern Nigerian clothing). 2. CITY: one believable small district — residential street, traditional compound houses, modern houses, small shops, market area, restaurant, mosque, fuel station, mechanic workshop, keke station, a main road and smaller streets. 3. NPCS: pedestrians with simple daily routines (walk, stand, sit, shop, cross the market, go home); types: trader, student, driver, mechanic, farmer, shopkeeper, resident. 4. VEHICLE: one original Keke Napep the player can approach, enter, drive (simple mobile-friendly physics) and exit. 5. ECONOMY: start with ₦0; one delivery job (accept → collect package → drive/walk to destination → deliver → get paid); money shown in Naira. 6. HOUSE: one basic rented room the player can enter, with bed, chair, table, storage, and a sleep/rest option. 7. DAY/NIGHT: full cycle (morning, afternoon, evening, night) with changing lighting. 8. HUD/MAP: minimap showing player, house, shops, job location and key spots. 9. SAVE/LOAD: save and load player position, money, current mission, inventory, vehicle ownership, basic stats. 10. STYLE: modern mobile 3D look — efficient models, believable Northern Nigerian architecture, good lighting and roads. Everything original — no copied assets, code, maps or UI from any existing game., as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Muhammad Hassan Saleh
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