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Made with Nano Banana 2 Lite ยท CC0 ยท 7 Oct 2026
Generated from: a scene from a small video game about: 3D multiplayer FPS with a weapon-key progression system. Every match starts with a basic loadout: an assault rifle, a handgun, fists, and a grenade. Players pick from different maps before the fight and go 1v1 against an online player or a bot (with a max-difficulty bot mode). Winning matches against an online player or a max-difficulty bot drops 1-5 keys, and keys unlock a large arsenal: Primary weapons: Distortion, Energy Rifle, Grenade Launcher, Bow, Crossbow, RPG, Wildcat, Scepter, Permafrost, Flamethrower, Burst Rifle, Gunblade, Shotgun, Sniper. Secondary weapons: Warper, Exogun, Daggers, Shorty, Uzi, Energy Pistols, Slingshot, Flare Gun, Revolver, Spray, Glass Cannon. Melee weapons: Maul, Chainsaw, Katana, Riot Shield, Glass Shard, Spear, Battle Axe, Knife, Scythe. Utility items: Grappler, Flashbang, Molotov, Smoke Grenade, Elixir, Medkit, Freeze Ray, Jump Pad, Satchel, War Horn. Include a key counter, an unlock shop/inventory where keys spend down for weapons, map selection screen, bot AI with difficulty scaling up to max, and online 1v1 matchmaking., as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
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