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Made with Nano Banana 2 Lite ยท CC0 ยท 4 Oct 2026
Generated from: a scene from a small video game about: Simple 2D top-down delivery game called "ZU Pizza Delivery Game". LOGO: - A simple clean game logo using only the letters "ZU". - The logo must show only "ZU". - Do not put "Pizza", "Delivery", or any other words inside the logo. GAMEPLAY: - The player controls a pizza delivery scooter (top-down). - The player starts at a pizza restaurant. - Customers wait at different houses around a small city. - The player picks up a pizza from the restaurant and delivers it to the correct customer's house. - Show a clear pickup location and delivery location on the map. - When the player reaches the correct house, the pizza is delivered successfully. - Give the player money and points for every successful delivery. - Add a simple timer for each delivery; if the timer reaches zero, the delivery fails. - The player must avoid traffic cars and obstacles. CONTROLS: - WASD and Arrow Keys to move the scooter. - Controls should be simple and responsive. CITY: - Create a small simple city: roads, houses, buildings, sidewalks, traffic lights, trees, and a few traffic cars driving the roads. - Keep the map small and easy to understand. MISSIONS: - 10 simple delivery missions, each with a different customer location. - Later missions slightly more challenging (less time). - Always show the current delivery destination clearly. UI: - Main menu screen with the title "ZU Pizza Delivery Game" and a Start Game button. - During gameplay show: Score, Money, and Timer. - Restart button and Main Menu button. - Mission complete screen. - Game over screen (timer ran out, or after finishing all 10 missions). IMPORTANT: - Playable immediately in the browser. - Simple, clean graphics. - No unnecessary complicated features. - Build the complete playable first version: movement, pickup, delivery, timer, scoring, money, buttons, and missions all work correctly., as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Pazeer Gul
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