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Made with Seedream 5.0 Pro ยท CC0 ยท 28 Sept 2026
Generated from: 2D game sprite sheet for a Battle Cats style lane-defense unit. EXACTLY 8 separate drawings arranged in a strict 4 column by 2 row grid, read in reading order left to right, then top row first. TOP ROW: pose 1 idle standing, pose 2 idle with both eyes closed (blink), pose 3 walk step A, pose 4 walk step B. BOTTOM ROW: pose 5 walk step C, pose 6 attack wind-up, pose 7 attack strike/lunge, pose 8 knocked back off balance. Every one of the 8 drawings is a full body SIDE VIEW (facing right) of the SAME single character: a fluffy deep red fire bunny shaped like a FISH - chunky fish body with a tail fin and side fins, a big round bunny head with long standing bunny ears, tiny stubby legs underneath, and a melancholic SAD face with big sad watery eyes and a small wobbly frown, never aggressive. Art style: thick clean dark crimson outlines, rounded chunky silhouette, fluffy cel-shaded deep red fur, simple flat shading, cute and soft. The 3 walk poses must read as an actual stepping walk cycle (fins, legs and body clearly shifting). The 2 attack poses must clearly show a wind-up and then a strike. CRITICAL LAYOUT: leave wide empty space around every drawing - a clear vertical transparent-looking gap of at least 40 pixels between neighbouring drawings in the same row, and a wide empty horizontal band between the two rows - no two drawings may touch, overlap or share pixels. Flat solid chroma key magenta background (#ff00ff), completely empty background, no shadows on the background, no ground, no text, no numbers, no labels, no border, no frame, no panel lines, no grid lines.
Creator
Engel
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