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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: In-game tight over-the-shoulder aim view: the same olive-armoured soldier with the orange shoulder strap pulls the rifle to his cheek, barrel pointing down a city street. Half a block away a single militia rifleman in a brown padded jacket, dark cap and red-lens goggles steps out from behind a rusted sedan, rifle rising toward the player. Concrete buildings close both sides of the street, one bare tree and a fire hydrant on the sidewalk. Camera low behind the player's shoulder, slightly blurred street receding toward the enemy. Flat simple shapes, honest game-engine look. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
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