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Made with GPT Image 2 ยท CC0 ยท 4 Oct 2026
Generated from: A single horizontal strip of exactly 4 animation frames in ONE row, four evenly spaced cells of equal width across the image, no grid lines, no borders, no frame boxes, no numbers, no text, no labels, no watermark. The SAME original anime fighting-game character appears in all 4 cells, at exactly the same size, same scale, same camera distance, standing on the same baseline at the bottom of every cell, body centered horizontally inside its own cell, full body visible head to feet in every cell, facing RIGHT in every cell. Character design (must be identical in all 4 cells): a lean athletic young martial artist drawn in an anime fighting-game cel-shaded style inspired by Guilty Gear Strive, thick clean black line art, flat saturated colors with hard cel shadows, slightly exaggerated proportions, big readable silhouette. Spiky electric-blue hair, sharp confident smirk, dark blue cropped bomber jacket with rolled sleeves and white trim, black fingerless gloves, dark navy cargo pants with blue knee pads, dark charcoal high-top sneakers with blue soles, blue forearm wraps. No weapons. Background: flat solid pure white behind the character in every cell, no floor line, no cast shadow, no props, no scenery. Motion across the 4 cells: a 4-frame walk-forward loop facing right. Cell 1: contact pose, front foot planted forward to the right, rear heel lifting. Cell 2: passing pose, rear leg swinging through under the body, knee raised. Cell 3: opposite contact pose, the other foot planted forward to the right. Cell 4: passing pose with the leg swinging through again. Keep the head and shoulders at exactly the same height in all 4 cells, keep the torso upright, keep the fists loosely raised in a fighting guard. The character always steps toward the right. Clean, game-ready keyframes, crisp anime line art.
Creator
Ahare
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