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Made with Seedream 5.0 Pro ยท CC0 ยท 16 Sept 2026
Generated from: Pixel-art sprite sheet for a 2D fighting game: one image divided into an exact evenly spaced grid of 7 columns by 4 rows, 28 square cells, each cell 64x64 pixels, whole image 448x256 pixels, fully transparent background. ONE same character in all 28 cells, identical every time: a lean human male martial artist, short spiky dark hair, sleeveless off-white and pale grey gi, dark grey belt with one small orange emblem buckle, bare arms, dark grey boots. Neutral light palette: whites, light greys, near-black outlines. The only saturated color is the small orange belt emblem. Every cell: full body, side view, FACING RIGHT, centered horizontally, head near the top, both feet ON the bottom edge of the cell, no empty space under the feet, no ground, no shadow. Columns left to right, rows top to bottom are frames 1 to 4: col1 idle: relaxed combat stance, fists up, small breathing weight shifts. col2 run: running cycle, alternating legs, arms swinging, stays centered. col3 punch: wind-up, straight punch extended right, hold, retract. col4 jump: crouch, launch, knees tucked in the air, descend. col5 kick: knee chambered, side kick extended right, hold, retract. col6 spin: spinning attack, body rotating through a full turn. col7 hurt: hit recoil, head thrown back, arms flailing. No gridlines, no borders, no labels, no text, no watermark, no background color - transparent behind the character. Exactly one character per cell. Crisp hard-edged pixel art, visible square pixels, flat colors, no anti-aliasing, no blur, no gradients.
Creator
Izaac Breedlove
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