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Made with Seedream 5.0 Pro ยท CC0 ยท 15 Sept 2026
Generated from: CRISP 8-BIT NES-style pixel art sprite sheet for a 2D fighting game, laid out as a strict rectangular grid of 5 columns by 5 rows of identical 24x32 pixel cells (total canvas 120x160 pixels). The SAME mascot character as a matching movement sheet, repeated in the used cells: a compact chunky 8-bit martial artist street fighter, SIDE VIEW, FULL BODY, FACING RIGHT, barefoot, wearing a bright white martial arts gi with a red belt, black hair, a solid black outline around the whole body, bright saturated limited palette of about 10 colors, hard square pixel edges, absolutely no anti-aliasing, no gradients, no blur, bold readable silhouette designed for a tiny 24x32 sprite. Grid contents, rows from top to bottom: Row 1: 4 attack frames - a quick straight punch with the lead arm: wind-up, arm extended, retract, recover; the last cell is empty. Row 2: 5 attack_heavy frames - a big committed kick: wind-up, leg rising, full extension, follow-through, recover. Row 3: 3 attack_crouch frames - a low sweeping kick from a crouched stance, staying low the whole time; the last 2 cells are empty. Row 4: 3 attack_jump frames - an airborne flying kick, the body clearly lifted off the ground; the last 2 cells are empty. Row 5: 3 hurt frames - recoiling backwards from a hit with the head snapped back; the last 2 cells are empty. In every cell the character is horizontally CENTERED; on grounded frames the feet rest on the BOTTOM edge of the cell, on airborne frames the body is centered in the cell and lifted off the bottom, identical scale in every frame. Uniform regular grid spacing. The background is one flat solid bright magenta color. NO grid lines, NO cell borders, NO labels, NO numbers, NO text, NO watermark, NO drop shadows, NO ground line.
Creator
Sampeu Keju
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