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Made with Seedream 5.0 Pro ยท CC0 ยท 15 Sept 2026
Generated from: CRISP 8-BIT NES-style pixel art sprite sheet for a 2D fighting game, laid out as a strict rectangular grid of 6 columns by 4 rows of identical 24x32 pixel cells (total canvas 144x128 pixels). One single mascot character is repeated in the used cells: a compact chunky 8-bit martial artist street fighter, SIDE VIEW, FULL BODY, FACING RIGHT, barefoot, wearing a bright white martial arts gi with a red belt, black hair, a solid black outline around the whole body, bright saturated limited palette of about 10 colors, hard square pixel edges, absolutely no anti-aliasing, no gradients, no blur, bold readable silhouette designed for a tiny 24x32 sprite. Grid contents, rows from top to bottom: Row 1: 4 idle frames - a calm fighting-ready stance with a subtle up-and-down breathing bob; the last 2 cells are empty. Row 2: 6 walk-cycle frames - a full walk loop with the legs alternating forward and back. Row 3: 3 jump frames - a deep crouch launch, then rising with knees tucked, then falling with legs extended down; the last 3 cells are empty. Row 4: 2 crouch frames - crouched low with knees bent; the last 4 cells are empty. In every cell the character is horizontally CENTERED and its feet rest on the BOTTOM edge of the cell, drawn about 29 pixels tall, identical scale in every frame. Uniform regular grid spacing. The background is one flat solid bright magenta color. NO grid lines, NO cell borders, NO labels, NO numbers, NO text, NO watermark, NO drop shadows, NO ground line.
Creator
Sampeu Keju
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