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Made with GPT Image 2 ยท CC0 ยท 4 Oct 2026
Generated from: A single horizontal strip of exactly 4 animation frames in ONE row, four evenly spaced cells of equal width across the image, no grid lines, no borders, no frame boxes, no numbers, no text, no labels, no watermark. The SAME original anime fighting-game character appears in all 4 cells, at exactly the same size, same scale, same camera distance, standing on the same baseline at the bottom of every cell, body centered horizontally inside its own cell, full body visible head to feet in every cell, facing RIGHT in every cell. Character design (must be identical in all 4 cells): a lean athletic young martial artist drawn in an anime fighting-game cel-shaded style inspired by Guilty Gear Strive, thick clean black line art, flat saturated colors with hard cel shadows, slightly exaggerated proportions, big readable silhouette. Spiky electric-blue hair, sharp confident smirk, dark blue cropped bomber jacket with rolled sleeves and white trim, black fingerless gloves, dark navy cargo pants with blue knee pads, dark charcoal high-top sneakers with blue soles, blue forearm wraps. No weapons. Background: flat solid pure white behind the character in every cell, no floor line, no cast shadow, no props, no scenery. Motion across the 4 cells: a 4-frame light punch, a fast straight jab with the lead arm. Cell 1: fighting stance with the lead fist cocked at the chin and the rear hand up guarding, slight wind-up twist. Cell 2: startup, the lead shoulder driving forward, fist leaving the guard. Cell 3: the jab fully extended straight out to the RIGHT, lead arm completely straight, body turned into the punch, rear hand still up at the chin. Cell 4: recovery, the lead fist snapping back toward the guard, weight settling. The feet stay planted in the same spot in all 4 cells, the head stays at the same level. Punching arm must clearly point to the right side of the frame. Crisp anime line art.
Creator
Ahare
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