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Made with Grok Imagine ยท CC0 ยท 16 Sept 2026
Generated from: Pixel art sprite sheet for a 2D fighting game. EXACTLY ONE character drawn 6 times, arranged in a clean 3-column by 2-row grid of 6 equal square panels, in strict left-to-right then top-to-bottom reading order. The character is IDENTICAL in all 6 panels: a lean adult human martial artist, short dark charcoal hair, pale light skin, white and light-gray karate gi jacket with dark charcoal outlines, dark charcoal gloves and boots, and a single small saturated amber-orange belt knot as the ONLY accent color. Neutral light palette: white, light gray, dark charcoal outlines. The character faces RIGHT in every panel (face and chest point to the right). Full body visible head to feet in every panel, head near the top edge of its panel, feet touching the bottom edge of its panel, no empty space below the feet, no padding. Every panel shows the SAME standing combat stance, feet apart, one arm slightly forward, with only a subtle breathing and weight-shift difference between panels so it reads as a 6-frame idle loop. The 6 characters are exactly the same size at exactly the same scale, all centred in their panel, and none of them drifts sideways or changes position between panels. CRISP PIXEL ART: hard-edged chunky pixels, no anti-aliasing, no blur, no gradients, no soft shading, limited flat palette. Flat solid magenta background, no background detail, no ground line, no floor, no shadow, no text, no numbers, no labels, no frame borders, no gridlines, no panel outlines, no watermark.
Creator
Izaac Breedlove
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