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Made with GPT Image 2 ยท CC0 ยท 4 Oct 2026
Generated from: A single horizontal strip of exactly 4 animation frames in ONE row, four evenly spaced cells of equal width across the image, no grid lines, no borders, no frame boxes, no numbers, no text, no labels, no watermark. The SAME original anime fighting-game character appears in all 4 cells, at exactly the same size, same scale, same camera distance, on the same baseline at the bottom of every cell, body centered horizontally inside its own cell, full body visible head to feet in every cell, facing RIGHT in every cell. Character design (must be identical in all 4 cells): a lean athletic young martial artist drawn in an anime fighting-game cel-shaded style inspired by Guilty Gear Strive, thick clean black line art, flat saturated colors with hard cel shadows, slightly exaggerated proportions, big readable silhouette. Spiky electric-blue hair, dark blue cropped bomber jacket with rolled sleeves and white trim, black fingerless gloves, dark navy cargo pants with blue knee pads, dark charcoal high-top sneakers with blue soles, blue forearm wraps. No weapons. Background: flat solid pure white behind the character in every cell, no floor line, no cast shadow, no props, no scenery. Motion across the 4 cells: a 4-frame hit reaction, the character taking a punch to the face. Cell 1: impact frame, head snapped back and up, eyes squeezed shut, mouth open in a pained grimace, body compressed and jolted. Cell 2: full recoil, whole torso arched backward, arms flung loosely outward, one foot skidding back. Cell 3: stumbling backward, off balance, arms flailing to catch balance, hair whipping. Cell 4: settling out of the recoil, leaning back with the guard broken low, dazed expression. The body must clearly be pushed toward the LEFT side of the frame (away from an attacker on the right). Exaggerated anime pain poses, crisp line art, strong readable silhouette.
Creator
Ahare
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