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Made with GPT Image 2 ยท CC0 ยท 4 Oct 2026
Generated from: A single horizontal strip of exactly 4 animation frames in ONE row, four evenly spaced cells of equal width across the image, no grid lines, no borders, no frame boxes, no numbers, no text, no labels, no watermark. The SAME original anime fighting-game character appears in all 4 cells, at exactly the same size, same scale, same camera distance, standing on the same baseline at the bottom of every cell, body centered horizontally inside its own cell, full body visible head to feet in every cell, facing RIGHT in every cell. Character design (must be identical in all 4 cells): a lean athletic young martial artist drawn in an anime fighting-game cel-shaded style inspired by Guilty Gear Strive, thick clean black line art, flat saturated colors with hard cel shadows, slightly exaggerated proportions, big readable silhouette. Spiky electric-blue hair, sharp confident smirk, dark blue cropped bomber jacket with rolled sleeves and white trim, black fingerless gloves, dark navy cargo pants with blue knee pads, dark charcoal high-top sneakers with blue soles, blue forearm wraps. No weapons. Background: flat solid pure white behind the character in every cell, no floor line, no cast shadow, no props, no scenery. Motion across the 4 cells: a 4-frame low crouch idle loop facing right. The character is in a deep fighting crouch in all 4 cells: hips dropped low, knees deeply bent and pointing outward, weight on the balls of the feet, feet planted in exactly the same spot in every cell, torso leaning slightly forward, both gloved fists raised near the chin, elbows tucked in. Across the 4 cells add only a subtle idle shift: a small rise and fall of the breathing torso, the head staying at the same level, slight side-to-side weight shift on the planted feet. The crouched silhouette must stay low and compact in every cell. Crisp anime line art.
Creator
Ahare
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