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Made with Seedream 5.0 Pro ยท CC0 ยท 16 Sept 2026
Generated from: Detailed illustrated hand-drawn 2D character sprite sheet for a dark side-scrolling zombie survival shooter. NOT pixel art: absolutely no pixel blocks, no chunky pixels, no dithering, no low-resolution upscaling, no flat geometric shapes or plain rectangles standing in for anatomy. STRICT LAYOUT: one single square image divided into a perfect uniform grid of exactly 4 equal columns and 4 equal rows = 16 identical cells, flush edge to edge. No gutters, no padding, no spacing, no dividing lines, no grid lines, no border, no frame, no text, no numbers, no letters, no watermark, no labels anywhere in the image. Exactly one full-body character pose per cell, the identical character in all 16 cells, identical size and scale in every cell, horizontally centred inside its cell, feet resting on one single consistent baseline near the bottom of each cell, no limb crossing or touching a cell edge. ART STYLE: detailed illustrated hand-drawn 2D comic / graphic-novel game art with clean dark ink outlines and soft painted shading, plus a subtle cold rim light. Enough illustrative detail to read as production art, but a clean strong silhouette that stays readable when the character is scaled down to about 48 pixels tall. Muted dark palette that matches a dark painterly forest: near-black greens, desaturated teals and blue-greys, mud browns, cold moonlight highlights. The one strong colour accent is her RED JACKET - a saturated crimson that reads instantly against darkness. CHARACTER: a young woman survivor, slim athletic build, fair skin, dark brown hair pulled back in a short ponytail under a black knit beanie. She wears a bright crimson-red jacket with a raised collar and zipped front over a dark grey shirt, dark charcoal tactical cargo pants with knee reinforcement panels and thigh pockets, heavy dark brown laced combat boots, and a small compact dark olive backpack with two shoulder straps on her back. No face mask, no helmet, no goggles. Empty hands in rows 1 to 3. VIEW: every pose is a strict side-on profile view, facing RIGHT. ROW ORDER from top to bottom: Row 1 = IDLE: 4 frames, standing relaxed, subtle breathing and weight shift, arms low and relaxed. Row 2 = WALK: 4 frames, calm walk cycle, legs alternating in mid-stride, arms swinging, clear readable stride. Row 3 = RUN: 4 frames, sprint cycle, strong forward lean, long stride, arms pumping, at least one frame with both feet off the ground. Row 4 = SHOOT: cell 1 and cell 2 = she fires a black semi-automatic pistol held in both hands with arms extended forward, muzzle flip and recoil; cell 3 = she aims a black pump-action shotgun shouldered and level; cell 4 = she fires the shotgun with visible recoil. BACKGROUND: completely flat uniform plain solid light grey studio background everywhere between and around the figures. No scenery, no ground line, no floor, no shadow, no shadow ellipse, no gradient, no vignette, no checkerboard pattern.
Creator
Diyor Abdunazarov
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