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Made with Seedream 5.0 Pro ยท CC0 ยท 16 Sept 2026
Generated from: Pixel-art character sprite sheet for a side-scrolling zombie survival game. STRICT LAYOUT: one single 1024x1024 square image divided into a perfect uniform grid of exactly 4 equal columns and 4 equal rows = 16 identical cells of exactly 256x256 pixels, flush edge to edge. No gutters, no padding, no dividing lines, no grid lines, no border, no frame, no text, no numbers, no letters, no watermark, no labels anywhere in the image. Exactly one character pose per cell, the same character in every cell. The character is exactly the same size in all 16 cells, horizontally centred inside its cell, and its feet stand on one single consistent baseline a few pixels above the bottom edge of each cell; the character never touches or crosses a cell edge. All 16 poses are strict side-on profile view, facing RIGHT. Character height about 85 percent of the cell height. ART STYLE: retro 16-bit pixel art, crisp hard pixel edges, chunky pixel clusters, flat cel shading with a thin dark outline, no anti-aliasing, no blur, no gradients. Limited grimy desaturated palette of about 15 colours: cold steel greys, blue-greys, dirty browns, muted olive, dark grime. BACKGROUND: fully transparent in every cell - real PNG alpha channel, no background colour at all, no checkerboard, no floor, no ground line, no scenery, no shadow, no shadow ellipse. CHARACTER: a young female survivor, waist-length dark hair, a worn dark red jacket with a darker red band across the shoulders (her red jacket is the ONLY strong colour accent in the whole image), dark blue-black pants, dark boots. Her hands are completely EMPTY - she holds no weapon in any frame; hands relaxed, open, or miming a two-handed grip with nothing in them. ROW ORDER top to bottom: Row 1 = IDLE: 4 frames, standing still, subtle breathing and weight shift. Row 2 = WALK: 4 frames, slow walk cycle, legs alternating in mid-stride. Row 3 = RUN: 4 frames, fast run cycle leaning forward. Row 4 = SHOOT: 4 frames, firing stance with arms extended forward, recoil kick, still holding nothing.
Creator
Diyor Abdunazarov
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