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Made with Seedream 5.0 Pro ยท CC0 ยท 16 Sept 2026
Generated from: Pixel-art zombie character sprite sheet for a side-scrolling zombie survival game. STRICT LAYOUT: one single 1024x1024 square image divided into a perfect uniform grid of exactly 4 equal columns and 4 equal rows = 16 identical cells of exactly 256x256 pixels, flush edge to edge. No gutters, no padding, no dividing lines, no grid lines, no border, no frame, no text, no numbers, no letters, no watermark, no labels anywhere in the image. Exactly one zombie pose per cell, the same zombie in every cell. The zombie is exactly the same size in all 16 cells, horizontally centred inside its cell, and its feet stand on one single consistent baseline a few pixels above the bottom edge of each cell; the zombie never touches or crosses a cell edge. All 16 poses are strict side-on profile view, facing RIGHT. Standing height about 80 percent of the cell height and noticeably shorter and far thinner than an ordinary shambler. ART STYLE: retro 16-bit pixel art, crisp hard pixel edges, chunky pixel clusters, flat cel shading with a thin dark outline, no anti-aliasing, no blur, no gradients. Limited grimy desaturated palette of about 15 colours: cold steel greys, blue-greys, dirty browns, muted olive, sickly green-grey, dark grime. BACKGROUND: fully transparent in every cell - real PNG alpha channel, no background colour at all, no checkerboard, no floor, no ground line, no scenery, no shadow, no shadow ellipse. CHARACTER - FAST ZOMBIE, a completely DIFFERENT design from a common shambler: lean, gaunt and skeletal, much smaller and narrower, narrow shoulders, an unnaturally long thin neck, long thin limbs, the spine and ribs visible through the skin, hunched low and forward aggressively with the body pitched ahead of the hips. Dressed only in tattered grey-green rags, cloth strips and a ripped loincloth - no intact shirt and no trousers. Cold grey-green skin stretched tight over bone, dark hollow cheeks, bright sickly yellow-green glowing eyes, the mouth hanging wide open showing teeth. Both arms held low and back, pulled ready to sprint. Sharp angular spiky silhouette with zero bulk. ROW ORDER top to bottom: Row 1 = WALK: 4 frames, fast twitchy hunched scuttle, low and forward, legs snapping. Row 2 = ATTACK: 4 frames, sudden forward lunge with both thin arms slashing and jaws wide open. Row 3 = DEATH: 4 frames, folding and collapsing sideways to the ground, ending as a thin crumpled heap, the body still fully inside its own cell. Row 4 = IDLE: 4 frames, crouched and twitching, sniffing the air, head jerking side to side.
Creator
Diyor Abdunazarov
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