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Made with Grok Imagine ยท CC0 ยท 24 Sept 2026
Generated from: Crisp retro 16-bit pixel art sprite sheet: a horizontal strip of exactly 4 frames, single row, evenly spaced, of the SAME original enemy creature in a 4-frame walk cycle. Character: a small wiry hooded stalker, hunched forward, low to the ground, long thin spindly arms and legs, ragged crimson hood and tattered dark red cloak over grey skin, pale glowing eyes under the hood. Seen from a HIGH TOP-DOWN three-quarter angle, camera looking down from above and slightly in front. He scuttles toward the viewer, DOWN the screen, walking in place. Full body visible in every frame, centered in each cell, identical size, identical palette and identical costume in all 4 frames, only the arms and legs change. Chunky hard-edged visible square pixels, no anti-aliasing, no gradients, flat cel shading, thick dark contour outline, limited palette of about 12 colours: crimson red, deep charcoal, slate grey, muted grey skin, bone white, muted violet and one pale cyan accent. Small compact low silhouette that reads instantly at small size against a dark floor, clearly different from a bulky enemy. Plain flat solid magenta background (#ff00ff), no ground shadow, no grid lines, no border, no labels, no text, no watermark.
Creator
Jorge Yurem Valenzuela Montalvo
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