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Made with Grok Imagine ยท CC0 ยท 31 Aug 2026
Generated from: A production-ready 2D game sprite sheet for a fantasy adventurer swordsman, full body in every cell, consistent scale and proportions, consistent costume and sword, facing right in a readable side view with a slight three-quarter angle (not a perfectly flat profile), visible face, torso depth, hands and feet. Square 5000 x 5000 target canvas, arranged as a precise 6-column by 5-row grid of 30 equal animation cells, no labels, no borders, no gridlines, no extra characters, no cropped limbs, clean flat light background for later transparency removal. Exact cell sequence left-to-right, top-to-bottom: Row 1 idle frames 1-6; Row 2 idle frames 7-10 then walk frames 1-2; Row 3 walk frames 3-6 then run frames 1-2; Row 4 run frames 3-6 then combat frames 1-2; Row 5 combat frames 3-4, jump frame 1, kick frames 1-3. Idle must show him lowering the sword and then raising it back up over 10 frames. Walk is 6 frames. Run is 6 frames. Combat is 4 frames: always facing the walking direction, side-view sword swing from the side, with no reset/rest frame; frame 4 is the final sword swing. Jump is exactly 1 frame. Kick is 3 frames with no reset frame; frame 3 is the final kick. Crisp hand-painted fantasy game art, bold readable silhouette, clean edges, consistent lighting, animation-sheet clarity, no text.
Creator
Otiete Ayebanua
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