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Made with Nano Banana 2 Lite · CC0 · 2 Oct 2026
Generated from: First-person view at eye height, gloved hands yanking a heavy lever on a squat industrial generator unit that sits against a concrete wall behind the player, cables and a warning-striped casing on it; in the near foreground the sandbag barricade is smashed open with sand spilling out; far down the lane a large hulking drone silhouette with a wide shield pushes through a wall of dust, backlit and mostly shape-only; first-person camera tilted slightly as the player retreats. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
مهدی
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