Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Seedream 5.0 Pro ยท CC0 ยท 3 Aug 2026
Generated from: Original 2D pixel-art boss animation sprite sheet for a Godot side-view action game. Character set: EYE OF THE HOLLOW, a large floating crimson eye boss, thick black-violet almond and eyelid silhouette, bright scarlet iris and small pale crimson pupil, several dangling and curling tentacles, no humanoid body. Larger and more dramatic than the other enemies. Dark prison-lair palette only: near-black, charcoal, deep violet, blood crimson, scarlet accents. Crisp hard-edged pixel clusters, no anti-aliasing, no gradients, readable at gameplay scale, clearly distinct from human or monster player assets. Make a clean grid sprite sheet with 5 clearly separated horizontal rows and 6 evenly spaced frames per row, same boss and same scale in every cell, isolated on transparent alpha background with no floor, no shadows, no text, no labels, no UI. Rows top to bottom: IDLE (slow pulsing eye and curling tentacles), MOVE (hovering side-to-side with tentacle sway), ATTACK (six readable stages: eyelid closes and tentacles draw back in anticipation, iris charges brighter in wind-up, eye opens and fires a dramatic crimson beam/tentacle lash at impact, then recoil, then recovery), HURT (eye squints, iris jolts, tentacles whip away), DEATH (eye cracks, collapses inward, tentacles droop, crimson and violet pixels dissolve). Keep every frame inside its cell and aligned for clean slicing; consistent cohesive pixel-art game sprite sheet.
Creator
Dark Fantasy
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.