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Made with Grok Imagine ยท CC0 ยท 15 Sept 2026
Generated from: top-down 2D game sprite, straight-on orthographic top view, no perspective, classic 8-bit NES pixel art, 1985 arcade style, limited palette of 12 colors, crisp hard-edged pixels, flat colors, no anti-aliasing, no gradients. explosion effect spritesheet, 8 frames arranged in a 2x4 grid, uniform 16x16 cells, uniform cell padding, orange #E8801A, yellow #F2C14E, white #FFFFFF concentric burst, expanding ring, frames progress from small bright core to large fading ring, transparent background. The sheet is a portrait sheet with exactly 2 columns and exactly 4 rows of equal square cells, 8 cells in total, each cell contains one explosion frame centered in its cell, generous even spacing between cells so no frames touch, no cell borders, no grid lines. Every frame is drawn as chunky uniform square pixel blocks on a strict 16x16 logical grid per cell, hard-edged flat color blocks, no smooth curves, no soft edges, no perspective, no shading gradient. Each explosion frame is isolated on one completely flat plain solid uniform background color, nothing else in the image. Do not include: photorealistic, 3D render, side view, isometric, perspective, blurry, gradient shading, anti-aliasing, soft shadow, drop shadow, text, watermark, frame, border, background scenery, cropped.
Creator
user_e40b91e9
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