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Made with Seedream 5.0 Pro ยท CC0 ยท 14 Sept 2026
Generated from: One single image: a 2D game explosion animation sprite sheet with a STRICT grid of 3 columns and 2 rows - six perfectly equal square cells, evenly divided across the whole image, filling it edge to edge. Do NOT draw any cell borders, dividers, grid lines, frames, numbers, text or labels anywhere - the cells are defined only by the even division of the image. The six cells read in normal reading order: top-left, top-middle, top-right, then bottom-left, bottom-middle, bottom-right, and they show ONE continuous coherent explosion event in that order. Frame 1 (top-left): the initial brilliant white-hot flash, small and tight. Frame 2 (top-middle): a fast expanding fireball. Frame 3 (top-right): peak size of the fireball with the brightest hottest core. Frame 4 (bottom-left): the fireball breaking up into turbulent fire. Frame 5 (bottom-middle): cooling down into smoke with fading orange embers. Frame 6 (bottom-right): a thin dissipating dark grey smoke wisp, almost gone. The blast is CENTRED in its cell in every single frame and grows smoothly and consistently from frame to frame - small in frame 1, largest around frame 3, then fading. Identical scale and identical centring in all six cells is the most important requirement, so that playback does not jump or shimmer. Semi-realistic pre-rendered sci-fi VFX style, hot and energy-rich, a bright core with a soft falloff, physically grounded, not cartoon and not flat pixel art. Nothing crosses a cell boundary: no glow, flame or smoke bleeds from one cell into the next. Solid flat uniform mid grey #7f7f7f background with no gradient and no texture - the explosion is the only subject.
Creator
LLH DK
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