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Made with Nano Banana 2 Lite · CC0 · 7 Oct 2026
Generated from: a scene from a small video game about: 做一个 3D 辩论舞台游戏:用户输入一个辩题,16 个不同人格的 3D 角色围绕圆形舞台辩论。角色按 MBTI 式 16 型人格区分,每人的外观、说话风格、论证方式、攻击性和倾向不同。玩家输入问题后,角色分正反两派,轮流发言、引用他人观点、互相反驳,中间大屏幕显示当前辩题。包含角色选择/自动生成、台词气泡或字幕、阵营颜色、发言顺序 UI、辩论评分或胜率先行机制。目标是做一个可玩的 demo:至少支持输入辩题、触发一轮多角色辩论,并在 3D 场景中看到角色站桩、高亮当前发言者。. The player explores and finds a hidden secret. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
mengmeng chen
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