Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 8 Oct 2026
Generated from: a scene from a small video game about: 3D first-person horror game set inside a single dark hotel room. Player stands in center, looks around with mouse. There are strict rules to survive 3 minutes. Rule 1: If TV turns on with static noise, player must interact/click it within 5 seconds to turn it off, or instant jumpscare. Rule 2: If heavy knocking on the door starts, player must look at the floor until it stops. If player looks at the door during knocking, Game Over. Rule 3: If desk lamp flickers, press 'C' to hide under the bed until light stabilizes. UI shows timer "Time survived: 00:00". Generate scary 3D environment, dark textures, flickering lights, eerie audio for TV/knocking/whispers, and full-screen jumpscare on fail.. The player explores and finds a hidden secret. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Кирилл
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.