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Made with Nano Banana 2 Lite ยท CC0 ยท 8 Oct 2026
Generated from: a scene from a small video game about: Neural brain-control game: the player character is driven by a custom-engine network graph built from the open-source MaleCNS Drosophila whole-brain connectome (166,000 neurons). At startup the game folder loads the connectome CSV files from a "connectome/" data folder (neuron list, then the dense connectivity edge list of presynaptic neuron, postsynaptic neuron, synapse count) and builds a lightweight adjacency-list graph in memory (keep it fast: typed arrays, no per-synapse objects). Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
sigma boy
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