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Made with Nano Banana 2 Lite · CC0 · 4 Oct 2026
Generated from: a scene from a small video game about: Quiero crear un deckbuilder isométrico con las siguientes características: Finished full-colour concept art in this game's chosen look: take only its rendering approach, materials and palette, not its scene: Isometric in-game view of a rooftop battle in a neon city, for a small deckbuilder's look test. Bold flat cel-shading with heavy black ink outlines, two-tone shading, high contrast: a deep indigo night with hot magenta and electric-cyan glow. On a low rooftop arena, two simple summon-creatures with strong readable silhouettes clash, one bulky and angular, one sleek and winged, sparks and a floating blank card frame. Chunky simple low-poly buildings, flat few-material surfaces, clear shapes. No characters, faces, text, logos or UI. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Mr Chekkin
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