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Made with Nano Banana 2 Lite · CC0 · 7 Oct 2026
Generated from: a scene from a small video game about: Prototipo 3D super minimal de pelea, estilo Mortal Kombat pero sin violencia explícita ni sangre: - 2 personajes simples: placeholders (cubo y cápsula) de colores diferentes. - Fondo plano simple: solo suelo + un muro a fondo. - Cámara fija de lado (side view), no sigue nada, no se mueve. - Controles jugador 1: WASD para moverse, Space para golpe, Shift para bloqueo. - Jugador 2: estático, o IA básica que solo se defiende (bloquea automáticamente). - Los golpes solo empujan al rival o le bajan "vida" con una barra de vida simple en pantalla. Sin efectos de daño visuales, sin partículas, sin sangre. - Sin menús, sin assets generados, sin audio, sin animaciones complejas. Solo lógica mínima de pelea. - Guarda, corre y corrige cualquier error que aparezca.. The player explores and finds a hidden secret. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Adan
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