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Made with Nano Banana 2 Lite · CC0 · 8 Oct 2026
Generated from: a scene from a small video game about: Sweet Blast: match-3 mobile casual premium, original (no Candy Crush assets). Grille 8x8, 6 bonbons colorés (rouge, jaune, bleu, vert, violet, orange), swap par glisser/drag. Détection auto: 3 (match), 4 (pièce spéciale horizontal/vertical striped), 5 (color bomb), L/T (bombe). Cascades auto, score, combos avec texte COMBO!/SUPER COMBO!/MEGA COMBO! animé particules, multiplicateur. Pièces spéciales: candy rayé (ligne), vertical blast (colonne), bombe (aire color bomb (couleur). L'interdiction du verrouillage et de la copie d'assets propriétaires. Écrans: HOME (logo animé, PLAY, LEVELS, SETTINGS, SHOP, compteur pièces/vies, profil, niveau actuel, particules flottantes, boutons pression), MAP avec 50 niveaux en boutons circulaires états: verrouillé/disponible/terminé, 1-3 étoiles, animation de déplacement, effets lumineux, décorations. Mobile touch, fluide, très animé, premium. Progression par niveaux, objectifs à atteindre.. The player explores and finds a hidden secret. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Percy Monshe
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