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Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: a scene from a small video game about: 2D platformer u Super Mario stilu, naziv po želji, sa ukupno 150 nivoa podeljenih na 5 zona: nivoi 1–30 šuma (obična terenica), nivoi 31–60 reka (spuštaš se po klizavoj površini koja ide na dole, neki nivoi sa preprekama koje preskačeš za nekim nema), nivoi 61–90 pustinja (u nekim nivoima kamila koja izdrži 1 minut u pustinji dok ne pije vode, moraš stići do oaze na vreme, inače kamila umre; dok stojiš uz nju vreme ide duplo sporije), nivoi 91–120 vulkan (eksplozije vulkana, spreca od lave, lava koja se spušta, mnogo više površina od lave preko kojih moraš preskakati), nivoi 121–150 zima (zaleđene površine po kojima se lako klizi, površine za spuštanje gde ponekad ima leda a ponekad nema). Prava ne važe za svaki nivo, samo za odeljene nivoe. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Aleksandar Sraj
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