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Made with Nano Banana 2 Lite · CC0 · 6 Oct 2026
Generated from: a scene from a small video game about: Create a video game based on the HBO series *Game of Thrones* that features the aesthetic of the 1990s arcade game *Knights of the Round*. Players can choose characters from the Seven Kingdoms—for example, House Lannister (Jaime or Tyrion) or House Stark (Jon or Arya). This applies to all seven houses, with a choice of two fighters for each; the gameplay and graphics will mirror *Knights of the Round* and *Golden Axe* but set within the *Game of Thrones* universe. Players will battle against all houses other than the one they selected, facing major family figures as bosses—characters who are larger and stronger than standard enemies. The environments will closely resemble those in the series—arenas, snowy landscapes, forests, and plenty of castles! The music will feature the *Game of Thrones* soundtrack arranged in a retro 80s synthwave/MIDI style. Armor can be upgraded as players progress through the levels, and the game will include chests, food, and potions.. The player explores and finds a hidden secret. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Ivan Montllor
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