Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 5 Oct 2026
Generated from: a scene from a small video game about: First-person horror stealth game called "SMILES UNLIMITED". You play as a mysterious killer who wears the Mr. Smiles Suit — a yellow rubber mascot suit with a slightly bulky body, round yellow head, simple emoji smile, and long oval eyes. Mr. Smiles never speaks; his frozen emoji smile and long oval eyes remain unchanged throughout the game. The game begins inside your house at night. You walk to your bedroom closet and interact with the Mr. Smiles Suit. A short cutscene plays: you put on the suit, ending with the large yellow helmet being placed over your head. The screen goes black, then returns to first person with you wearing the suit (bulky suit silhouette in view, head hidden by the helmet). Your first objective appears: "FIND YOUR TARGET." You leave your house and stalk a target around a realistic dark neighborhood. Learn their routine, sneak around, avoid witnesses and security cameras, and find the right opportunity to attack them. Afterward, escape and return home. Focus on creepy atmosphere, stealth, realistic NPC reactions, dark environments, rubber squeaking sounds, heavy footsteps, and the unsettling contrast between the cheerful yellow mascot and the horrifying killer wearing it. The first mission ends with the player returning home and hanging the Mr. Smiles Suit back inside the closet.. The player explores and finds a hidden secret. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Tam Craig
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.