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Made with Nano Banana 2 Lite · CC0 · 10 Oct 2026
Generated from: Full-body lanky male scout operator standing on a plain dark gray background, hooded jacket, green goggles, backpack antenna, small wrist drone, pistol holstered, black gloves, strong silhouette, centered. Drawn in this game's art direction: Photorealistic body camera footage, high-fidelity first-person shooter realism, hyperrealistic PBR materials, scratched metal, wet concrete, worn fabric, tactical polymer, harsh flashlight beam, cold ambient lighting, deep shadows, fisheye lens distortion, heavy circular vignette, dynamic film grain, slight chromatic aberration, motion blur, subtle handheld sway, headbob, chest-mounted camera perspective, 16:9, desaturated cold palette with pale cyan, sickly green, charcoal gray and muted brown. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
user_a38623af
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