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Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: 2D side-view fighting arena: an abandoned subway platform, flat tiled floor, a deep dark track trench running along the front edge, steel pillars and a bench, broken hanging lamps, a black tunnel mouth at each end of the platform, camera locked straight on and level with the fighters. Drawn in this game's art direction: 2D fighting game sprite art in a hand-painted 90s arcade style, semi-realistic anime proportions with crisp black outlines and flat cel shading, painted muscle, fabric and rusted metal textures, glossy gun barrels and drifting smoke, hard rim lighting with bright impact flashes, camera locked to a flat side-on view of the arena, palette of gunmetal blue, sickly toxic green and hot magenta neon over deep bruised-purple shadows. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Pablo Ernesto Nunes
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