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Made with Nano Banana 2 Lite ยท CC0 ยท 11 Oct 2026
Generated from: First-person view crouched behind a diner counter, dim fluorescent light flickering overhead, a monstrous silhouette passes slowly beyond the frosted service window, the player's hands grip the counter edge, grease-stained tiles and old coffee cups in foreground, deep shadow fills the room Drawn in this game's art direction: Photoreal stylised 3D rendering, physically based materials with visible wear and grime, tight first-person camera with slight lens distortion, cinematic lighting built from single practical sources such as flickering fluorescents bare bulbs and emergency reds, deep shadow contrast, desaturated palette of charcoal greys and dirty cream broken only by amber light pools and cold blue-black darkness, inspired by the oppressive atmosphere of survival horror games from the late 1990s and early 2000s Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Fran Horisberger
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