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Made with Nano Banana 2 Lite · CC0 · 13 Oct 2026
Generated from: Top-down 2D layout of a technical industrial school building, workshop rooms with large machinery silhouettes, science labs and storage rooms along corridors, individual metal doors on each room, a wide double door exiting to a narrow alley corridor outside, oil stains on concrete floors, harsh industrial lighting mixed with dark dead zones Drawn in this game's art direction: Stylised 2D top-down pixel art with high contrast, hand-crafted tileset feel, deep shadows and limited colour palette of desaturated greys and sickly greens with sharp red and amber accents, atmospheric darkness with small pools of cold light, gritty textures on floors and walls, moody survival horror tone inspired by classic 16-bit and 32-bit era horror games Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Xurupita Games
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