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Made with Nano Banana 2 Lite ยท CC0 ยท 4 Oct 2026
Generated from: a scene from a small video game about: Please make me a 3d gta styled game with realistic animations, textures and mechanics. The map should be new york city and there should be other cars and pedestrians on the street. You should be able to steal cars and also assault and shoot people. If you just press the left mouse button, you will punch the person, but when you press "1", you equip your handgun and with the right mouse button, you can aim. When you equip the gun, the people close to you should get scared and run away. If any shots are fired they should call the police and the cops will try to arrest you. You should be able to shoot and kill them but if you open fire and don't kill them they will open fire too. Add blood and bullet wounds. Give the game a fun long story that is challenging and actually makes sense. Make the game as realistic as you can in the graphics, story, behavement of npcs, animations and missions.. The player escaping at the last second. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
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