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Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: a scene from a small video game about: NY Drivers — a super hyper-realistic driving video game set in New York. Title screen says "NY DRIVERS". The second image is the main menu. To access the main menu you press M. To move and drive the car you press W, S, D, A or the arrow keys. To beep the horn you press B. If you crash into a car you can drive away, but the police chase you around New York, and if they catch you, you lose the game. The third image is the screen that shows when the police catch you. Make it look like the uploaded images: a hype, realistic open-world NY driving game.. The player escaping at the last second. Finished full-colour concept art in this game's chosen look: take only its rendering approach, materials and palette, not its scene: a scene from a small video game about: NY Drivers — a super hyper-realistic driving video game set in New York. Title screen says "NY DRIVERS". The second image is the main menu. To access the main menu you press M. To move and drive the car you press W, S, D, A or the arrow keys. To beep the horn you press B. If you crash into a car you can drive away, but the police chase you around New York, and if they catch you, you lose the game. The third image is the screen that shows when the police catch you. Make it look like the uploaded images: a hype, realistic open-world NY driving game., as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Michela Hookham
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