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Made with Nano Banana 2 Lite · CC0 · 15 Oct 2026
Generated from: Three distinct character silhouettes standing in front of a government building entrance at night, one in a formal suit, one in tactical gear, one in street clothes, dramatic upward camera angle, neon city lights reflecting on wet pavement, each figure has a glowing golden badge emblem on their chest, tense recruitment moment with hands being shaken, dark city skyline behind them, palette of deep navy, gold, and electric teal Drawn in this game's art direction: Stylised 3D render, semi-realistic proportions, smooth plastic-like materials with sharp surface detail, strong directional sunlight or dramatic artificial lighting, rich saturated palette with high contrast shadows, cinematic third-person camera angles, bold silhouettes, optimised mobile-game visual density Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Marco Tobar
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