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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Same rough pencil-and-marker storyboard sketch look: loose grey linework on white paper, one warm accent colour, flat simple shapes, no shading clutter, no text. First-person in-game camera placed just inside ONE single long narrow communal room, angled so the short ENTRANCE wall fills part of the view: a plain door in the middle of that wall, with a small plain sink and mirror immediately on one side of the door, and the old Saratov refrigerator with a microwave on top immediately on the other side of the door. This is the ONLY entrance, straight off the communal corridor. The long room stretches away into the frame as one open space. To one side, a tiny kitchen corner: a single electric hotplate on a narrow ledge, a small table, coffee-cup-patterned wallpaper. A tall grey cabinet stands PERPENDICULAR to the wall — its narrow end against the wall, jutting into the room, doors facing the sofa — dividing the kitchen corner from the main room. Then: a fold-out sofa with a square wall carpet above it, a single bed, a TV on a low stand between two blue-curtained windows, a long narrow floor carpet running down the middle, a small panda embroidery on the wall. A simple plastic bio-toilet stands in the open in the room corner, no stall or wall around it. Plain continuous walls all round — no corridor, no second doorway, no separate bedroom, no normal bathroom. High ceiling, clearly longer than it is wide, old post-Soviet furniture, blue patterned wallpaper. It must read as ONE old communal room, not a modern apartment.
Creator
Мадара Учиха
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