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Made with Grok Imagine ยท CC0 ยท 16 Oct 2026
Generated from: Single small game character sprite, flat vector-style illustration, on a solid flat pure white background. CHARACTER: a cozy factory engineer. Soft rounded shapes, flat fills with gentle two-tone shading, no outlines, no black edges, no grunge. Blue work jumpsuit in #6f86a8 with lighter #8ea3c1 highlight panels, cream #f4ecdf collar and cuffs trim, one small terracotta #bd7d61 satchel with a strap across the back, and a tiny gold #b3945f lamp on a simple rounded helmet. Large rounded head, short warm mid-brown hair, tiny rounded arms, mitten-like hands, small soft muted-brown boots. Friendly, calm, minimal, soothing, warm. Chibi cute proportions, short and sturdy. CAMERA: strict top-down overhead bird's-eye view, camera directly above looking straight down. Not isometric, not side-on, not three-quarter. POSE: the character is FACING UP, away from the viewer, walking toward the top of the image. You see ONLY THE BACK OF THE HEAD: short hair covering the entire top of the skull and the helmet; NO face, NO eyes, NO nose, NO mouth visible anywhere. Shoulders and arms angle up-screen, the terracotta satchel sits on the back, the small boots are hidden beneath the body at the top. FRAMING: exactly one character, centered horizontally and vertically, occupying about half the image height with generous empty margin on every side, nothing touching the frame edge. Same scale as a 64x64 pixel sprite scaled up. One single small soft grey blob contact shadow directly beneath the figure. Soft even ambient lighting from overhead, no cast shadows. No text, no letters, no numbers, no labels, no border, no frame, no grid, no panel, no spritesheet, no multiple characters, no turnaround sheet, no props, no scenery, no floor tiles.
Creator
Evan Miller
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