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Made with Grok Imagine ยท CC0 ยท 16 Oct 2026
Generated from: Single small game character sprite, flat vector-style illustration, on a solid flat pure white background. CHARACTER: a cozy factory engineer. Soft rounded shapes, flat fills with gentle two-tone shading, no outlines, no black edges, no grunge. Blue work jumpsuit in #6f86a8 with lighter #8ea3c1 highlight panels, cream #f4ecdf collar and cuffs trim, one small terracotta #bd7d61 satchel on the hip with a strap across the chest, and a tiny gold #b3945f lamp on the side of a simple rounded helmet. Large rounded head, short warm mid-brown hair, tiny rounded arms, mitten-like hands, small soft muted-brown boots. Friendly, calm, minimal, soothing, warm. Chibi cute proportions, short and sturdy. CAMERA: strict top-down overhead bird's-eye view, camera directly above looking straight down. Not isometric, not side-on, not three-quarter. POSE: the character is FACING RIGHT, in horizontal side profile, walking toward the right edge of the image. Seen from directly overhead in profile: the head shows the top of the helmet and hair with ONE ear and a slight hint of the nose pointing right, a single simple dark dot eye visible near the right edge of the face. The body is a narrow compact silhouette, both rounded arms angled to the right, boots pointing right at the bottom-right of the figure. FRAMING: exactly one character, centered horizontally and vertically, occupying about half the image height with generous empty margin on every side, nothing touching the frame edge. Same scale as a 64x64 pixel sprite scaled up. One single small soft grey blob contact shadow directly beneath the figure. Soft even ambient lighting from overhead, no cast shadows. No text, no letters, no numbers, no labels, no border, no frame, no grid, no panel, no spritesheet, no multiple characters, no turnaround sheet, no props, no scenery, no floor tiles.
Creator
Evan Miller
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