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Made with Grok Imagine ยท CC0 ยท 16 Oct 2026
Generated from: Single small game character sprite, flat vector-style illustration, on a solid flat pure white background. CHARACTER: a cozy factory engineer. Soft rounded shapes, flat fills with gentle two-tone shading, no outlines, no black edges, no grunge. Blue work jumpsuit in #6f86a8 with lighter #8ea3c1 highlight panels, cream #f4ecdf collar and cuffs trim, one small terracotta #bd7d61 satchel with a strap across the chest, and a tiny gold #b3945f lamp on the front of a simple rounded helmet. Large rounded head, short warm mid-brown hair, tiny rounded arms, mitten-like hands, small soft muted-brown boots. Friendly, calm, minimal, soothing, warm. Chibi cute proportions, short and sturdy. CAMERA: strict top-down overhead bird's-eye view, camera directly above looking straight down. Not isometric, not side-on, not three-quarter. POSE: the character is FACING DOWN, toward the bottom of the image, toward the viewer. You can see the FACE: two simple dark dot eyes and a small calm smile on the rounded face just below the hairline and helmet brim. Shoulders and arms angle down-screen, small boots peek out below the body at the bottom. FRAMING: exactly one character, centered horizontally and vertically, occupying about half the image height with generous empty margin on every side, nothing touching the frame edge. Same scale as a 64x64 pixel sprite scaled up. One single small soft grey blob contact shadow directly beneath the figure. Soft even ambient lighting from overhead, no cast shadows. No text, no letters, no numbers, no labels, no border, no frame, no grid, no panel, no spritesheet, no multiple characters, no turnaround sheet, no props, no scenery, no floor tiles.
Creator
Evan Miller
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