Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Seedream 5.0 Pro ยท CC0 ยท 14 Sept 2026
Generated from: One single image: a 2D game sprite sheet strip of a rocket engine exhaust plume, exactly SIX frames in one horizontal row - six equal-width columns and one single row. The strip fills the whole image edge to edge and is divided into six perfectly equal rectangular cells. Do NOT draw any cell borders, dividers, grid lines, frames, text, numbers or labels anywhere - the cells are defined only by the even division of the image. In EVERY cell the same rocket engine exhaust plume is drawn in 2D side view: the engine nozzle attachment point sits at the RIGHT edge of the cell and the exhaust plume extends to the LEFT, tapering and fading as it goes, designed to be anchored on the rear of a spaceship. Semi-realistic pre-rendered sci-fi VFX, physically grounded, not cartoon and not flat pixel art: a small brilliant white-hot core right at the nozzle, through intense yellow and vivid orange, into a softer translucent amber tail that dissipates into nothing. The six frames show a natural flicker cycle - plume length, brightness and a slight shape wobble vary subtly from cell to cell - but every frame stays recognisably the same plume, and frame 1 and frame 6 are near-identical so the animation loops seamlessly. The plume and its glow stay completely inside their own cell; nothing crosses into a neighbouring cell. Solid flat uniform mid grey #7f7f7f background with no gradient and no texture - the flaming plume is the only subject.
Creator
LLH DK
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.