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Made with Grok Imagine ยท CC0 ยท 20 Sept 2026
Generated from: Top-down tileset atlas for a 2D RPG map, pixel art game tiles, ORIGINAL art. Layout: EXACTLY 4 rows and 4 columns = 16 identical square tiles in a perfectly uniform grid; every tile fills its cell completely from edge to edge, left to right and top to bottom; no gutters, no gaps, no margins, no drawn grid lines, no border frame, no text, no labels, no numbers, no watermark, no background. View: orthographic top-down, camera looking straight down, no perspective, no horizon, no scenery, no composed scene, no characters, nothing crossing from one cell into another, no cast shadows from neighbouring cells, no shadow bleeding across cell borders. Each cell is one flat repeating surface pattern that could be tiled side by side with copies of itself and still look continuous. Cell contents, row by row from the top left. Row 1: 1 plain grass ground, 2 grass ground with a few tiny pale flowers, 3 darker grass ground with small tufts, 4 grass ground with a few scattered small stones. Row 2: 1 plain brown dirt ground, 2 dirt ground with small pebbles, 3 packed dry earth with thin cracks, 4 dark rich soil ground. Row 3: 1 deep blue water surface, 2 shallow water surface with light blue ripples, 3 plain sand ground, 4 sand ground with a few tiny pebbles and shells. Row 4: 1 grey natural stone rock surface, 2 grey cobblestone pavement, 3 wooden plank floor with brown boards and dark seams, 4 grey stone brick wall surface seen from the front in a top-down RPG. Art style: original 16-bit SNES era JRPG pixel art, limited palette of about 40 colors (muted greens, warm browns, tan, cream, grey stone, teal blue water, deep navy dark outline accents), lighting is flat and uniform from directly above so no tile has a darker or lighter side, hard crisp square pixels, no anti-aliasing, no blur, no gradients, no noisy dithering, no soft shadow.
Creator
Lucas Vinicius Da Silva Fernandes
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