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Made with Grok Imagine ยท CC0 ยท 20 Sept 2026
Generated from: Sprite sheet, pixel art, ORIGINAL character, for a 2D top-down RPG. Layout: EXACTLY 4 rows and 4 columns = 16 identical square cells in a perfectly uniform grid, equal cell size, no gutters, no gaps, no drawn grid lines, no border frame, no text, no labels, no numbers, no watermark. Row 1 (top): the character facing the viewer (down). Row 2: the character seen from behind (up). Row 3: the character in left profile. Row 4: the character in right profile. Columns 1 to 4: four frames of a short sword attack: 1 windup with the sword pulled back, 2 swinging the sword forward, 3 the sword extended at the end of the swing, 4 recovering back to a standing pose. The character holds a plain steel short sword, no glow and no magic effect. Character: original young traveler, short dark auburn hair, teal blue short tunic, brown leather belt, brown leather boots, tan skin, small canvas satchel on the hip, no hat, no cap, no cape. In every cell the character stands at exactly the same size and the same position: horizontally centered inside its cell, both feet touching the bottom edge of its cell, head near the top of the cell, total body height about two thirds of the cell. Art style: original 16-bit SNES era JRPG pixel art, top-down three quarter overhead view, limited palette of about 40 colors (muted greens, warm browns, tan, cream, teal blue, deep navy outline), one pixel dark outline around the whole character, soft consistent light from directly above, hard crisp square pixels, no anti-aliasing, no blur, no gradients, no soft shadow, no ground shadow, no dithering. Background: completely flat solid magenta color #ff00ff filling every pixel that is not the character, nothing else in the image.
Creator
Lucas Vinicius Da Silva Fernandes
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