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Made with Nano Banana 2 Lite ยท CC0 ยท 3 Oct 2026
Generated from: Same realistic grounded in-game look, flat matte materials, muted palette of greys, warm browns and a little deep blue, same in-game camera eye-level view and same simple early-engine build. Change the place: now the interior of a Moroccan royal palace hall. Simple readable architecture with horseshoe arches on slender columns, walls with a low zellige mosaic tile dado in blue and white, carved plaster upper walls, a plain cedar wood ceiling with beams, a polished pale marble floor. A few blocky palace furnishings: low cushioned benches along the wall, a small carved table, two potted palms, a patterned rug. A couple of officers in dark blue tactical gear with helmets and vests, one holding a rifle, stand in readable poses, and one small bomb device with a red light sits on the floor. Simple readable shapes, clear silhouettes, few flat materials. Everything original, no reference to real palaces, logos or brands. No text, UI, HUD, logos or editor screens. Never photoreal or cinematic.
Creator
Pedro Andreo
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